Computer Science & Innovation
All students have computer science each week from a highly qualified technology teacher. In the past 3 years, all classroom teachers were given one period a week of co-teaching with their CS teacher. During this time classroom teachers learned how to incorporate CS into their own curriculum.
Students work with a variety of resources including Code.org, Tynker, Scratch, Scratch Jr, Kodable, Robot Mouse, Parrot Drones, Makey Makey, Robot Turtles, Dash and Dot Robots, WeDo Legos and so much more.
The Play Lab is our own room to explore and innovate to be used by students, staff, visiting educators and families.
Tuesday club time is when students in grades 3, 4 and 5 participate in programs such as Google CS First, web design and robotics.
New York Hall of Science (NYSCI) are our partners in learning.
Makerspace in the Classroom
All classrooms at PS 62 have a Makerspace, allowing students to explore, problem-solve and engage in challenges using raw materials such as masking tape, cardboard, string, paint, glue, fabric, straws, and a 3D printer. We have 39 classrooms that are engaged in this practice.
Every Spring PS 62 celebrates innovation with a Maker Faire to celebrate student projects. Children, families and teachers all make projects and bring them to school to share. Many of the projects are functional, so there is much fun to be had playing the games and demonstrating their uses.
Students at PS62 engage in design challenges using the engineering process with a STEM teacher. Students learn to work in teams to solve mini challenges. The teacher helps students to discover fundamental principles that incorporate science, technology, engineering, and math. Students also self-reflect on their processes while working together as a team.